Except where otherwise noted, the contents of this document are Copyright 2012 Stuart Reges and Marty Stepp.
lab document created by Marty Stepp and Stuart Reges
Goals for today:
public class ClassName { // fields fieldType fieldName; // methods public returnType methodName() { statements; } }A couple things look different than programs for past homeworks:
main
method. It won't be run like a client program.static
keyword in the header.
Suppose a method in the BankAccount
class is defined as:
public double computeInterest(int rate)
If the client code has declared a BankAccount
variable named acct
, which of the following would be a valid call to the above method?
What are the x- and y-coordinates of the Point
s referred to as p1
, p2
, and p3
after the following code executes?
Give your answer as an x-y pair such as (0, 0).
(Recall that Point
s and other objects use reference semantics.
Point p1 = new Point(); p1.x = 17; p1.y = 9; Point p2 = new Point(); p2.x = 4; p2.y = -1; Point p3 = p2; p1.translate(3, 1); p2.x = 50; p3.translate(-4, 5); |
|
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import java.awt.*; public class Point { int x; // Each Point object has int y; // an int x and y inside. public static void draw(Graphics g) { // draws this point g.fillOval(p1.x, p1.y, 3, 3); g.drawString("(" + p1.x + ", " + p1.y + ")", p1.x, p1.y); } public void translate(int dx, int dy) { // Shifts this point's x/y int x = x + dx; // by the given amounts. int y = y + dy; } public double distanceFromOrigin() { // Returns this point's Point p = new Point(); // distance from (0, 0). double dist = Math.sqrt(p.x * p.x + p.y * p.y); return dist; } } |
The above Point
class has 5 errors. Can you find them all?
static
x
(delete word int
)y
(delete word int
)Point p
p.
in front of the fields
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import java.awt.*; public class Point { int x; // Each Point object has int y; // an int x and y inside. public void draw(Graphics g) { // draws this point g.fillOval(x, y, 3, 3); g.drawString("(" + x + ", " + y + ")", x, y); } public void translate(int dx, int dy) { // Shifts this point's x/y x = x + dx; // by the given amounts. y = y + dy; } public double distanceFromOrigin() { // Returns this point's double dist = Math.sqrt(x * x + y * y); // distance from (0, 0). return dist; } } |
Point p1 = new Point(); ... System.out.println(p1);
The above println
statement (the entire line) is equivalent to what?
PointClient
program is supposed to construct two Point
objects, translate each, and then print their coordinates.
Finish the program so that it runs properly.
(You don't need to modify Point.java
.)
The debugger can help you learn how classes and objects work. In this exercise we will debug the Ch. 8 "Stock" Case Study example. This program tracks purchases of two stock investments. To download the example:
Stock.java
and StockMain.java
.
Right-click each file name and Save the Link in the same folder you use for lab work.
StockMain.java
in jGRASP to see that it works.
continued on the next slide...
System.out.print
on line 53, and debug the program.
First stock's symbol: AMZN How many purchases did you make? 2 1: How many shares, at what price per share? 50 35.06 2: How many shares, at what price per share? 25 38.52
currentStock
object? totalShares |
75 |
|
totalCost |
2716.0 |
continued on the next slide...
Stock
object's methods.
Your program should still be stopped.
Set a new stop at the return
on line 29 of Stock.java
.
getProfit
on the Stock
and hit your stop point.
What is today's price per share? 37.29
this
) 's fields, and the variable marketValue
?
symbol |
"AMZN" |
|
totalShares |
75 |
|
totalCost |
2716.0 |
marketValue |
2796.75 |
continued on the next slide...
for
loop on lines 42-50 of StockMain
, and Resume
.
Second stock's symbol: INTC How many purchases did you make? 3 1: How many shares, at what price per share? 15 16.55 2: How many shares, at what price per share? 10 18.09 3: How many shares, at what price per share? 20 17.05 What is today's price per share? 17.82
purchase
, what are the field values of currentStock
?
field | after 1st purchase | after 2nd | after 3rd |
---|---|---|---|
totalShares |
15 | 25 | 45 |
totalCost |
248.25 | 429.15 | 770.15 |
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public class Point { int x; // Each Point object has int y; // an int x and y inside. public void Point(int initX, int initY) { // Constructor initX = x; initY = y; } public static double distanceFromOrigin() { // Returns this point's int x; // distance from (0, 0). int y; double dist = Math.sqrt(x*x + y*y); return dist; } public void translate(int dx, int dy) { // Shifts this point's x/y int x = x + dx; // by the given amounts. int y = y + dy; } } |
The above Point
class has 8 errors. Can you find them all?
void
static
x
and y
x
and y
(remove word int
)
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public class Point { int x; int y; public Point(int initX, int initY) { x = initX; y = initY; } public double distanceFromOrigin() { double dist = Math.sqrt(x*x + y*y); return dist; } public void translate(int dx, int dy) { x = x + dx; y = y + dy; } } |
Suppose you are given a class named Point
with the following contents:
// A Point represents a 2-D (x, y) position with integer coordinates. public class Point { private int x; private int y; public Point() // (0, 0) public Point(int x, int y) public int getX() // return field values public int getY() public double distanceFromOrigin() // distance from (0, 0) public double distance(Point other) // distance from another point public void setLocation(int x, int y) // set x/y to the given values public void translate(int dx, int dy) // shift x/y by the given amounts public String toString() // string e.g. "(4, -7)"
manhattanDistance
Add the following method to the Point
class:
public int manhattanDistance(Point other)
Returns the "Manhattan distance" between the current Point
object and the given other Point
object.
The Manhattan distance refers to how far apart two places are if the person can only travel straight horizontally or vertically, as though driving on the streets of Manhattan.
In our case, the Manhattan distance is the sum of the absolute values of the differences in their coordinates; in other words, the difference in x plus the difference in y between the points.
Click on the check-mark above to try out your solution in Practice-it!
(Write just the new method, not the entire Point
class.)
quadrant
Add the following method to the Point
class:
public int quadrant()
Returns which quadrant of the x/y plane this Point
object falls in.
Quadrant 1 contains all points whose x and y values are both positive.
Quadrant 2 contains all points with negative x but positive y.
Quadrant 3 contains all points with negative x and y values.
Quadrant 4 contains all points with positive x but negative y.
If the point lies directly on the x and/or y axis, return 0.
(Test your code in Practice-It! or by running the PointMain
program.)
flip
Add the following method to the Point
class:
public void flip()
Negates and swaps the x/y coordinates of the Point
object.
For example, if an object pt
initially represents the point (5, -3), after a call of pt.flip();
, the object should represent (3, -5).
If the same object initially represents the point (4, 17), after a call to pt.flip();
, the object should represent (-17, -4).
Test your code in Practice-It! or by running the PointMain
program.
Point toString
Modify the toString
method in the Point
class.
Make it return a string in the following format.
For example, if a Point
object stored in a variable pt
represents the point (5, -17), return the string:
Point[x=5,y=-17]
If the client code were to call System.out.println(pt);
,
that text would be shown on the console.
(Test your code in Practice-It, or by running your PointClient
or PointMain
and printing a Point
there.)
Suppose you are given a class named BankAccount
with the following contents:
// A BankAccount keeps track of a user's money balance and ID, // and counts how many transactions (deposits/withdrawals) are made. public class BankAccount { private String id; private double balance; private int transactions; // Constructs an object with the given id/balance and 0 transactions. public BankAccount(String id, double balance) public double getBalance() public String getID() public String getTransactions() // Adds amount to balance if between 0-500. Also counts as 1 transaction. public void deposit(double amount) // Subtracts amount from balance if user has enough money. Counts as 1 transaction. public void withdraw(double amount) ... }
transactionFee
to go in the BankAccount
class.
It takes a fee (real number) parameter and applies the fee to all past transactions.
The fee is applied once for the first transaction, 2x for the second, 3x for the third, etc.
These fees are subtracted from the account's balance.
true
.
If not, the balance is 0.0 and it returns false
. For example:
BankAccount savings = new BankAccount("Jimmy", 0.00); savings.deposit(10.00); savings.deposit(50.00); savings.deposit(10.00); savings.deposit(70.00); // balance = $140, with 4 transactions savings.transactionFee(5.00); // deducts $5+10+15+20; balance = $90; returns true savings.transactionFee(10.00); // deducts $10+20+30+40; balance = $0; returns false
transfer
that moves money from this bank account to another account.
The method takes two parameters: a BankAccount
to accept money, and a real number for the amount to transfer.
There is a $5.00 fee for transferring, to be deducted from the current account's balance.
BankAccount ben = new BankAccount("Benson", 90.00); BankAccount mar = new BankAccount("Marty", 25.00); ben.transfer(mar, 20.00); // ben $65, mar $45 (ben loses $25, mar gains $20) ben.transfer(mar, 10.00); // ben $50, mar $55 (ben loses $15, mar gains $10) ben.transfer(mar, -1); // ben $50, mar $55 (no effect; negative amount) mar.transfer(ben, 39.00); // ben $89, mar $11 (mar loses $44, ben gains $39) mar.transfer(ben, 50.00); // ben $95, mar $ 0 (mar loses $11, ben gains $ 6) mar.transfer(ben, 1.00); // ben $95, mar $ 0 (no effect; no money in account) ben.transfer(mar, 88.00); // ben $ 2, mar $88 (ben loses $93, mar gains $88) ben.transfer(mar, 1.00); // ben $ 2, mar $88 (no effect; can't afford fee)
BankAccount
toString
Add a toString
method to the BankAccount
class.
Your method should return a string that contains the account's name and balance separated by a comma and space.
For example, if an account object named benben
has the name "Benson"
and a balance of 17.25, benben.toString()
should return:
Benson, $17.25
If the client code were to call System.out.println(benben);
, that text would be shown on the console.
(Test your code by writing a short client program that constructs and initializes an account, then prints it.)
Suppose you are given a class named ClockTime
with the following contents:
// A ClockTime object represents an hour:minute time during // the day or night, such as 10:45 AM or 6:27 PM. public class ClockTime { private int hour; private int minute; private String amPm; // Constructs a new time for the given hour/minute public ClockTime(int h, int m, String ap) // returns the field values public int getHour() public int getMinute() public String getAmPm() // returns a String for this time; for example, "6:27 PM" public String toString() ... }
advance
that will be placed inside the ClockTime
class.
The method accepts a number of minutes as its parameter and moves your object forward in time by that amount of minutes.
The minutes passed could be any non-negative number, even a large number such as 500 or 1000000.
If necessary, your object might wrap into the next hour or day, or it might wrap from the morning ("AM") to the evening ("PM") or vice versa.
(A ClockTime object doesn't care about what day it is; if you advance by 1 minute from 11:59 PM, it becomes 12:00 AM.)
ClockTime time = new ClockTime(6, 27, "PM"); time.advance(1); // 6:28 PM time.advance(30); // 6:58 PM time.advance(5); // 7:03 PM time.advance(60); // 8:03 PM time.advance(128); // 10:11 PM time.advance(180); // 1:11 AM time.advance(1440); // 1:11 AM (1 day later) time.advance(21075); // 4:26 PM (2 weeks later)
isWorkTime
that will be placed inside the ClockTime
class.
The method returns true
if the object is a time during the "work day" from 9:00 AM - 5:00 PM inclusive; otherwise false
.
ClockTime t0 = new ClockTime(12, 45, "AM"); // false ClockTime t1 = new ClockTime( 6, 02, "AM"); // false ClockTime t2 = new ClockTime( 8, 59, "AM"); // false ClockTime t3 = new ClockTime( 9, 00, "AM"); // true ClockTime t4 = new ClockTime(11, 38, "AM"); // true ClockTime t5 = new ClockTime(12, 53, "PM"); // true ClockTime t6 = new ClockTime( 3, 15, "PM"); // true ClockTime t7 = new ClockTime( 4, 59, "PM"); // true ClockTime t8 = new ClockTime( 5, 00, "PM"); // true ClockTime t9 = new ClockTime( 5, 01, "PM"); // false ClockTime ta = new ClockTime( 8, 30, "PM"); // false ClockTime tb = new ClockTime(11, 59, "PM"); // false
Suppose you are given a class named Rectangle
with the following contents:
// A Rectangle stores an (x, y) coordinate of its top/left corner, a width and height. public class Rectangle { private int x; private int y; private int width; private int height; // constructs a new Rectangle with the given x,y, width, and height public Rectangle(int x, int y, int w, int h) // returns the fields' values public int getX() public int getY() public int getWidth() public int getHeight() // returns a string such as {(5,12), 4x8} public String toString() ... }
union
that will be placed inside the Rectangle
class. The method accepts another rectangle r as a parameter and turns the current rectangle into the union of itself and r; that is, modifies the fields so that they represent the smallest rectangular region that completely contains both this rectangle and r.
Rectangle rect1 = new Rectangle(5, 12, 4, 6); Rectangle rect2 = new Rectangle(6, 8, 5, 7); Rectangle rect3 = new Rectangle(14, 9, 3, 3); Rectangle rect4 = new Rectangle(10, 3, 5, 8); rect1.union(rect2); // {(5, 8), 6x10} rect4.union(rect3); // {(10, 3), 7x9}
contains
that will be placed inside the Rectangle
class.
The method accepts integers for x and y as parameters and turns true
if that x/y coordinate lies within this rectangle.
The edges are included; for example, a rectangle with x=2, y=5, width=8, height=10 will return true
for any point from (2, 5) through (10, 15) inclusive.
TimeSpan
Define a class named TimeSpan
.
A TimeSpan
object stores a span of time in hours and minutes (for example, the time span between 8:00am and 10:30am is 2 hours, 30 minutes).
The minutes should always be reported as being in the range of 0 to 59.
That means that you may have to "carry" 60 minutes into a full hour.
To solve this problem, you may want to refer to the lecture slides about the syntax for constructors.
See the Practice-It link above for a full description of the class and the methods/constructors it should have.
Circle
Define a class named Circle
.
A Circle
object stores a center point and a radius.
See the Practice-It link above for a full description of the class and the methods/constructors it should have. You can also test your class in Practice-It.
If you finish all the exercises, try out our Practice-It web tool. It lets you solve Java problems from our Building Java Programs textbook.
You can view an exercise, type a solution, and submit it to see if you have solved it correctly.
Choose some problems from the book and try to solve them!